{"title":"User-oriented affective video content analysis","authors":"A. Hanjalic, Li-Qun Xu","doi":"10.1109/IVL.2001.990856","DOIUrl":null,"url":null,"abstract":"The article looks into a new direction in multimedia content analysis: the extraction and modeling of the affective content of an arbitrary video. The affective content is viewed as the amount of feeling/emotion contained in and mediated by a video toward a viewer. The ability to automatically extract video content of this nature will lead to a high level of personalization in broadcast delivery to private users, as well as considerably broadening the possibilities of efficiently handling and presenting large amounts of audio-visual data stored in emerging video databases. The technique we have developed uses the so-called \"dimensional approach to affect\" concept underlined by psychophysiology studies. Our computational method sets to represent the affective content as feature points in the so-called 2D emotion space. We manage to obtain time curves that represent the two affect dimensions (arousal and valence) for a video, considered respectively, from low-level video characteristics. Combining the two time curves results in the so-called affect curve that is regarded as a reliable representation of transitions from one feeling to another along a video, as perceived by a viewer. We illustrate the success of our technique on excerpts taken from an action movie and a typical soccer game, respectively.","PeriodicalId":190569,"journal":{"name":"Proceedings IEEE Workshop on Content-Based Access of Image and Video Libraries (CBAIVL 2001)","volume":"71 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"43","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE Workshop on Content-Based Access of Image and Video Libraries (CBAIVL 2001)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IVL.2001.990856","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 43
Abstract
The article looks into a new direction in multimedia content analysis: the extraction and modeling of the affective content of an arbitrary video. The affective content is viewed as the amount of feeling/emotion contained in and mediated by a video toward a viewer. The ability to automatically extract video content of this nature will lead to a high level of personalization in broadcast delivery to private users, as well as considerably broadening the possibilities of efficiently handling and presenting large amounts of audio-visual data stored in emerging video databases. The technique we have developed uses the so-called "dimensional approach to affect" concept underlined by psychophysiology studies. Our computational method sets to represent the affective content as feature points in the so-called 2D emotion space. We manage to obtain time curves that represent the two affect dimensions (arousal and valence) for a video, considered respectively, from low-level video characteristics. Combining the two time curves results in the so-called affect curve that is regarded as a reliable representation of transitions from one feeling to another along a video, as perceived by a viewer. We illustrate the success of our technique on excerpts taken from an action movie and a typical soccer game, respectively.