Haptic display of 3D liquids for interactive applications

M. Vines, J. Mora, Won-sook Lee
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引用次数: 9

Abstract

We challenge ourselves to allow a user to feel how to stir a pool of 3D fluid in a virtual environment. Fluids are objects where the shape can not be defined using conventional polygons, and the graphical rendering and haptic rendering are purely based on mathematical calculation from the Navier-Stokes equation. Through a haptic probe the user is able to introduce perturbations in a pool of simulated liquid, and real-time haptic force feedback enables visualization of the effects of this interaction. We innovate by developing efficient methods for realtime interaction with the simulation of viscous incompressible fluids, suitable for higly interactive applications such as computer games. We focus on the problem of producing haptic visualization of real-time simulation that resembles the tactile sensation the user perceives from real fluids.
用于交互式应用的3D液体触觉显示
我们挑战自己,让用户感受如何在虚拟环境中搅拌3D流体池。流体是不能用常规多边形定义形状的对象,图形渲染和触觉渲染完全基于Navier-Stokes方程的数学计算。通过触觉探针,用户能够在模拟液体池中引入扰动,实时触觉力反馈使这种相互作用的效果可视化。我们通过开发与粘性不可压缩流体模拟实时交互的有效方法进行创新,适用于计算机游戏等高度交互的应用。我们专注于产生类似于用户从真实流体中感知的触觉的实时模拟的触觉可视化问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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