Representing and rendering sweep objects using volume models

G. Sealy
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引用次数: 10

Abstract

The authors describe a method for generating arbitrary sweep objects, where the object being swept may be a 2D contour or a 3D object. The path taken by the object as it is swept can include arbitrary affine transformations, for example stretching and rotating. Thus one can produce effects such as tapering and twisting with ease. The method described composites the object being swept into a volume model at a number of points along its defined path. The points at which the object is composited are determined adaptively.
使用体模型表示和呈现扫描对象
作者描述了一种生成任意扫描对象的方法,其中被扫描的对象可以是二维轮廓也可以是三维对象。物体被扫描时所采取的路径可以包括任意仿射变换,例如拉伸和旋转。因此,人们可以轻松地产生变细和扭曲等效果。该方法描述了在沿其定义路径的若干点处将物体扫入体积模型的复合。对象合成的点是自适应确定的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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