Reactive control of Ms. Pac Man using information retrieval based on Genetic Programming

Matthias F. Brandstetter, S. Ahmadi
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引用次数: 23

Abstract

During the last years the well-known Ms. Pac Man video game has been - and still is - an interesting test bed for the research on various concepts from the broad area of Artificial Intelligence (AI). Among these concepts is the use of Genetic Programming (GP) to control the game from a human player's perspective. Several GP-based approaches have been examined so far, where traditionally they define two types of GP terminals: one type for information retrieval, the second type for issuing actions (commands) to the game world. However, by using these action terminals the controller has to manage actions issued to the game during their runtime and to monitor their outcome. In order to avoid the need for active task management this paper presents a novel approach for the design of a GP-based Ms. Pac Man controller: the proposed approach solely relies on information retrieval terminals in order to rate all possible directions of movement at every time step during a running game. Based on these rating values the controller can move the agent through the mazes of the the game world of Ms. Pac Man. With this design, which forms the main contribution of our work, we decrease the overall GP solution complexity by removing all action control management tasks from the system. It is demonstrated that by following the proposed approach such a system can successfully control an autonomous agent in a computer game environment on the level of an amateur human player.
基于遗传规划信息检索的吃豆女士反应控制
在过去的几年里,著名的电子游戏吃豆女士一直是——并且仍然是——一个有趣的试验台,用于研究人工智能(AI)广泛领域的各种概念。其中一个概念是使用遗传编程(GP)从人类玩家的角度来控制游戏。到目前为止,已经研究了几种基于GP的方法,传统上它们定义了两种类型的GP终端:一种用于信息检索,第二种用于向游戏世界发出行动(命令)。然而,通过使用这些动作终端,控制器必须在运行期间管理发出给游戏的动作并监控其结果。为了避免主动任务管理的需要,本文提出了一种基于gp的吃豆女士控制器设计的新方法:该方法仅依赖于信息检索终端,以便在运行游戏的每个时间步对所有可能的运动方向进行评级。基于这些评级值,控制器可以移动代理穿过吃豆女士游戏世界的迷宫。这种设计构成了我们工作的主要贡献,通过从系统中删除所有操作控制管理任务,我们降低了整个GP解决方案的复杂性。通过遵循所提出的方法,该系统可以在计算机游戏环境中成功地控制一个业余人类玩家水平的自主代理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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