Simulation of natural scenes using textured quadric surfaces

G. Gardner
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引用次数: 169

Abstract

Because of the high complexity of the real world, realistic simulation of natural scenes is very costly in computation. The topographical subtlety of common natural features such as trees and clouds remains a stumbling block to cost-effective computer modeling. A new scene model, composed of quadric surfaces bounded with planes and overlaid with texturing, provides an efficient and effective means of representing a wide range, of natural features. The new model provides a compact and functional data base which minimizes the number of scene elements. Efficient hidden surface algorithms for quadric surfaces bounded by planes are included. A mathematical texturing function represents natural surface detail in a statistical manner. Techniques have been developed to simulate natural scenes with the artistic efficiency of an impressionist painter.
使用纹理二次曲面模拟自然场景
由于现实世界的高度复杂性,自然场景的逼真模拟计算成本非常高。常见的自然特征(如树木和云)在地形上的微妙之处仍然是经济高效的计算机建模的绊脚石。一种新的场景模型,由平面包围的二次曲面和纹理覆盖组成,提供了一种高效和有效的方法来表示广泛的自然特征。新模型提供了一个紧凑和功能的数据库,最大限度地减少了场景元素的数量。给出了以平面为界的二次曲面的有效隐曲面算法。数学纹理函数以统计方式表示自然表面细节。以印象派画家的艺术效率模拟自然场景的技术已经发展起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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