HABITUS PEMAIN GAME ONLINE DALAM KEKERASAN VERBAL DI WARUNG KOPI

M. Afnizal, Harmona Daulay, T. Ilham Saladin, Hadriana Marhaeini Munthe, Linda Elida
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Abstract

All processes of social interaction in humans are important, including being useful as an effort to build relationships between them. One form of social interaction that occurs in humans is playing. The sophistication of adult technology now presents various developments in playing such as online games. The process of playing online games is proven to leave various kinds of social problems, including verbal violence. This research is a case study using a qualitative method that aims to look deeper into the phenomenon of verbal violence that occurs among online game players in coffee shops which are a forum for social interaction for the surrounding community, located in Lhokseumawe City, in Aceh's construction as Veranda of Mecca. The research subjects were verbal violence in online games, and the objects of this research were academics, community leaders, and online game players. Data collection techniques through observation, documentation, and in-depth interviews using the habitus theory approach. The results of the study show that the neglect of cultural values and the Islamic Shari'a system by online game players triggers verbal violence behavior. In line with these conditions, other variables that become triggers are self-principles, stress, opponents at play, imitating behavior and weak supervision and application of rules.
哈比斯是一家咖啡店里的一名网络游戏玩家
人类社会互动的所有过程都很重要,包括努力建立人际关系。人类社会互动的一种形式是玩耍。成人技术的成熟现在呈现出各种各样的发展,如在线游戏。事实证明,玩网络游戏的过程会留下各种各样的社会问题,包括语言暴力。本研究是一项个案研究,采用定性方法,旨在深入探讨咖啡店内网络游戏玩家的言语暴力现象。咖啡店是周边社区的社交论坛,位于亚齐省的Lhokseumawe市,是麦加游廊的建筑。研究对象为网络游戏中的语言暴力,研究对象为学者、社区领袖和网络游戏玩家。数据收集技术,通过观察,文件和深度访谈使用习惯理论的方法。研究结果表明,网络游戏玩家对文化价值和伊斯兰教法的忽视引发了语言暴力行为。与这些条件相一致,成为触发器的其他变量是自我原则、压力、游戏中的对手、模仿行为以及规则的薄弱监督和应用。
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