Demonstrating Lorentz Transformation Using Computer Simulation

Saniya Nagali, Anisha Iyer, Vanisha S Nagali
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引用次数: 1

Abstract

Lorentz transformations are at the heart of Special Relativity as they are the correct description of how motion looks from moving perspectives in our universe. Lorentz transformations were developed to align with experimental observations which proved that speed of light is a constant in all frames of reference including moving ones. Spacetime diagrams - with distance as the horizontal axis and time as the vertical axis - are typically used to visualize how objects in relative motion perceive each other. To understand the perspective of the moving objective, we need to transform the spacetime diagram such that the relative velocity, represented as the angle between the curves of two objects in the spacetime diagram, stays the same. The easiest way to visualize are shear transformations where the “time” of the moving object is kept the same and the “distance” coordinate is moved to the right or left on the spacetime diagram. However, such shear transformations do not maintain the constant speed of light. Lorentz transformations were then derived to obtain spacetime transformations that maintained the constant speed of light. For high school students studying physics Lorentz transformations can be non- intuitive and difficult to understand as they require the spacetime coordinate plane to slide, rotate and stretch in the correct proportions to maintain the constant speed of light. A simple visualization of different spacetime transformation approaches can be a helpful aid. We have developed a computer simulation that explains different transformation approaches (shear, Galilean, and Lorentz). We first modeled the coordinate plane using the AutoDesk Inventor software to develop a physical apparatus that mimics Lorentz transformations could be built. We then used a Java programming language to simulate the mathematical and movement concepts.
用计算机模拟演示洛伦兹变换
洛伦兹变换是狭义相对论的核心,因为它正确地描述了从运动的角度看我们宇宙中的运动。洛伦兹变换的发展是为了与实验观察相一致,实验观察证明光速在包括运动参考系在内的所有参考系中都是恒定的。时空图——以距离为横轴,时间为纵轴——通常用于可视化相对运动中的物体如何相互感知。为了理解运动物体的视角,我们需要对时空图进行变换,使相对速度(表示为两个物体在时空图中曲线之间的夹角)保持不变。最简单的可视化方法是剪切变换,其中移动对象的“时间”保持不变,而“距离”坐标在时空图上向左或向右移动。然而,这种剪切变换不能保持恒定的光速。然后推导出洛伦兹变换,以获得保持恒定光速的时空变换。对于学习物理的高中生来说,洛伦兹变换可能不是直观的,而且很难理解,因为它要求时空坐标平面以正确的比例滑动、旋转和拉伸,以保持光速恒定。不同时空变换方法的简单可视化可以提供帮助。我们已经开发了一个计算机模拟来解释不同的变换方法(剪切、伽利略和洛伦兹)。我们首先使用AutoDesk Inventor软件对坐标平面进行建模,以开发一个可以模拟洛伦兹变换的物理装置。然后我们使用Java编程语言来模拟数学和移动概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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