Ruminations on the implications of multi-resolution modeling on DIS/HLA

R. Radhakrishnan, P. Wilsey
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引用次数: 13

Abstract

With the advent of standardization efforts such as the High Level Architecture (HLA) and Distributed Interactive Simulation (DIS), inter-operability of military simulation models has emerged as the chief design requirement. By enforcing strict conformance to the DIS and/or HLA, the Defense Modeling and Simulation Office (DMSO) has so far been able to "mix-and-match" different simulation models and frameworks to satisfy the military's simulation needs. However, by linking different legacy simulations (simulations previously designed to operate independently) together, the simulation now has to correctly handle multiple levels of detail in the interacting simulation entities. In addition, a given entity itself can be represented in different ways each with a different level of detail (also referred to as resolution or fidelity). A natural question to ask in this situation is why does the model require different resolutions? Why isn't one level of resolution sufficient to address all the needs of the simulation? There is no simple answer to this question. Depending on the model, what it is used for, and what it is interacting with, it may require several different resolutions. One justification for the need for different resolutions is the way humans think and comprehend information. In general, humans think and reason at different levels of detail and therefore require models to reflect their chosen resolutions. By embedding their knowledge into simulation models, simulation designers try and build a virtual world that mimics the real world. We survey and review previous attempts at multi-resolution modeling and discuss its implications for the DIS, HLA, and parallel discrete-event simulation (PDES) communities.
多分辨率建模对DIS/HLA影响的思考
随着高级体系结构(HLA)和分布式交互仿真(DIS)等标准化工作的出现,军事仿真模型的互操作性已成为主要的设计要求。通过严格遵守DIS和/或HLA,国防建模和仿真办公室(DMSO)到目前为止已经能够“混合匹配”不同的仿真模型和框架,以满足军方的仿真需求。然而,通过将不同的遗留仿真(以前设计为独立运行的仿真)连接在一起,仿真现在必须正确处理交互仿真实体中的多个细节级别。此外,给定实体本身可以用不同的方式表示,每种方式都具有不同的细节级别(也称为分辨率或保真度)。在这种情况下,一个自然的问题是,为什么模型需要不同的分辨率?为什么一个级别的分辨率不足以满足模拟的所有需求?这个问题没有简单的答案。根据模型、它的用途以及与之交互的内容,它可能需要几种不同的分辨率。需要不同分辨率的一个理由是人类思考和理解信息的方式。一般来说,人类在不同的细节层次上思考和推理,因此需要模型来反映他们选择的分辨率。通过将他们的知识嵌入到仿真模型中,仿真设计师试图建立一个模拟现实世界的虚拟世界。我们调查和回顾了以前在多分辨率建模方面的尝试,并讨论了其对DIS、HLA和并行离散事件模拟(PDES)社区的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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