Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext

Valentin Grimm, J. Rubart
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Abstract

Gamification is a widely used way of increasing motivation and fun in the use of systems that are not games. By outlining critical aspects in developing gamified systems, we adapted the modelling technique event storming in the context of a special case study where a gamified, collaborative platform was developed. For this purpose, the relationship of event storming and spatial hypertext has been worked out and an event storming extension has been introduced based on spatial hypertext principles. With respect to the case study and further insights in the academic context, we discuss how the emerging nature of event storming could benefit from a specialized spatial hypertext tool.
用空间超文本增强的事件风暴建模游戏化系统
游戏化是一种广泛使用的方法,通过使用非游戏的系统来增加动机和乐趣。通过概述开发游戏化系统的关键方面,我们在开发游戏化协作平台的特殊案例研究背景下调整了建模技术事件风暴。为此,研究了事件风暴与空间超文本的关系,并引入了基于空间超文本原理的事件风暴扩展。关于案例研究和学术背景下的进一步见解,我们讨论了事件风暴的新兴性质如何从专门的空间超文本工具中受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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