An efficient packet fair queueing (PFQ) architecture for latency rate server

Haitao Wu, Shiduan Cheng, Jian Ma
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Abstract

The queuing/scheduling algorithm is one of the most important mechanisms to provide guaranteed quality of service (QoS) in high speed packet-switched networks. By computing the system virtual time and per packet/connection virtual start/finish time, a number of packet fair queueing (PFQ) algorithms are designed to simulate GPS (generalized processor sharing). The difference in computation complexity is due to the variable ways to compute system time. Many algorithms, including WFQ/WF/sup 2/Q, SCFQ, SPFQ, WF/sup 2/Q+, VC, etc., have been proposed to use different system virtual time (also known as system potential) function. This paper proves that all the latency-rate (LR) servers only need to calculate their system virtual times once per packet service time, no matter how many packet arrivals occur in this interval. Thus, it is a general scheme that benefits all the well-known LR PFQ algorithms.
针对延迟率服务器提出了一种高效的分组公平排队(PFQ)体系结构
在高速分组交换网络中,排队/调度算法是保证服务质量(QoS)的重要机制之一。通过计算系统虚拟时间和每个数据包/连接的虚拟开始/结束时间,设计了许多数据包公平排队(PFQ)算法来模拟GPS(广义处理器共享)。计算复杂度的差异是由于计算系统时间的方法不同。许多算法,包括WFQ/WF/sup 2/Q, SCFQ, SPFQ, WF/sup 2/Q+, VC等,已经提出了不同的系统虚拟时间(也称为系统势)函数。本文证明了所有的延迟率(LR)服务器只需在每个数据包服务时间内计算一次它们的系统虚拟时间,而不管在这个时间间隔内有多少数据包到达。因此,它是一种通用的方案,优于所有已知的LR PFQ算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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