Modeling geometric structure and illumination variation of a scene from real images

Zhengyou Zhang
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引用次数: 40

Abstract

We present in this paper a system which automatically builds, from real images, a scene model containing both 3D geometric information of the scene structure and its photometric information under various illumination conditions. The geometric structure is recovered from images taken from distinct viewpoints. Structure-from-motion and correlation-based stereo techniques are used to match pixels between images of different viewpoints and to reconstruct the scene in 3D space. The photometric property is extracted from images taken under different illumination conditions (orientation, position and intensity of the light sources). This is achieved by computing a low-dimensional linear space of the spatio-illumination volume, and is represented by a set of basis images. The model that has been built can be used to create realistic renderings from different viewpoints and illumination conditions. Applications include object recognition, virtual reality and product advertisement.
根据真实图像对场景的几何结构和光照变化进行建模
本文提出了一种基于真实图像的场景模型自动构建系统,该系统包含了场景结构的三维几何信息和不同光照条件下的场景光度信息。几何结构是从不同视点拍摄的图像中恢复的。基于运动结构和相关的立体技术用于在不同视点的图像之间匹配像素,并在三维空间中重建场景。从不同照明条件(光源的方向、位置和强度)下拍摄的图像中提取光度特性。这是通过计算空间照明体的低维线性空间来实现的,并由一组基图像表示。已经建立的模型可以用来从不同的视点和照明条件创建逼真的渲染。应用领域包括物体识别、虚拟现实和产品广告。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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