Using Game Development to Teach Programming

V. F. Martins, Maria Amélia Eliseo, Nizam Omar, Marcia L. A. Castro, Ana Grasielle Dionísio Corrêa
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引用次数: 2

Abstract

One of the educational actions used to leverage the acquisition of practical and theoretical knowledge in the classroom is related to the “learn by practice” methodology in which the student goes from a mere spectator to an agent in his/her learning process. This methodology is being applied in the teaching of courses related to programming, fostering the development of digital games as a didactic practice. This chapter describes the digital games development experience in programming courses on the first year of computer graduation courses in a Brazilian private university. The study reveals the opinion of students and teachers on the application of game development in such courses, as well as the methodology applied to each one of them. The results obtained emphasize that the activity intensifies the learning of concepts inherent to programming, along with fostering motivation and commitment that is paramount in the building of their competencies and skills.
利用游戏开发来教授编程
在课堂上利用实践和理论知识获取的教育行动之一与“实践中学习”的方法有关,在这种方法中,学生在学习过程中从单纯的旁观者变成了代理人。这种方法被应用于编程相关课程的教学中,促进了数字游戏作为教学实践的发展。本章描述了巴西一所私立大学计算机毕业课程第一年编程课程中的数字游戏开发经验。该研究揭示了学生和教师对在此类课程中应用游戏开发的看法,以及应用于每种课程的方法。所获得的结果强调,该活动加强了对编程固有概念的学习,同时培养了在建立他们的能力和技能方面至关重要的动机和承诺。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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