Digitizing Dissection: A Case Study on Augmented Reality and Animation in Engineering Education

Kevin G. Kearney, Elizabeth Starkey, Scarlett R. Miller
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引用次数: 2

Abstract

Advancing virtual education through technology is an important step for engineering education. This has been made evident by the educational difficulties associated with the 2020 Covid-19 pandemic. Maintaining educational standards while using virtual learning is something possibly solved through researching new educational technologies. A potential technology that can enhance virtual education is Augmented Reality, since it can show information that would otherwise not be easily experienced or obtained. Traditional learning tools fail to offer the ability to control objects and explore numerous perspectives the way augmented reality can. Augmented reality can be even further enhanced through the addition of animation. Animation could add the ability to see motion, increasing overall understanding as well as increasing the motivation to learn. When motion is not visualized, it must be perceived, which can increase cognitive load and cause the limitations of working memory to be met. Reaching the limits of working memory has been shown to negatively affect learning. Therefore, the purpose of this study was to identify the impact of digitizing product dissection on engineering student learning and cognitive load. Specifically, we sought to identify the impact of Augmented Reality and Animations through a full factorial experiment with 61 engineering students. The results of the study show that the virtual condition with animation exhibited increased effectiveness as a learning tool. It also showed that augmented reality is not significantly different than a virtual environment in the context of product dissection. The results of this study are used to explore future uses of augmented reality and animation in education, as well as lay the groundwork for future work to further explore these technologies.
数字化解剖:以工程教育中的增强现实与动画为例
利用技术推进虚拟教育是工程教育的重要一步。与2020年Covid-19大流行相关的教育困难就证明了这一点。在使用虚拟学习的同时保持教育标准是可以通过研究新的教育技术来解决的。增强现实(Augmented Reality)是一种可以增强虚拟教育的潜在技术,因为它可以显示原本不容易体验或获得的信息。传统的学习工具无法像增强现实那样提供控制对象和探索多种视角的能力。通过添加动画,增强现实可以得到进一步增强。动画可以增加看到运动的能力,增加整体的理解,以及增加学习的动机。当运动不被视觉化时,它必须被感知,这可能会增加认知负荷,导致工作记忆的限制。达到工作记忆的极限已被证明会对学习产生负面影响。因此,本研究的目的是确定数字化产品解剖对工科学生学习和认知负荷的影响。具体来说,我们试图通过61名工程专业学生的全因子实验来确定增强现实和动画的影响。研究结果表明,虚拟条件与动画表现出提高有效性作为一种学习工具。它还表明,在产品解剖的背景下,增强现实与虚拟环境没有显着差异。本研究的结果用于探索增强现实和动画在教育中的未来应用,并为进一步探索这些技术的未来工作奠定基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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