AdaptControl: an adaptive mobile touch control for games

Leonardo Torok, M. Pelegrino, Jefferson Lessa, D. Trevisan, E. Clua
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引用次数: 9

Abstract

The key aspect that defines the experience when playing a video game is the effectiveness and intuitiveness of gameplay, allowing an unexperienced player to quickly learn the main aspects of an interactive game and start playing immediately. While older games were usually simple and could be operated with 1 or 2 buttons with a quick learning curve, modern games allow a wide variety of actions that demands a more complex control scheme, sometimes with 10 or 15 buttons, resulting in unintuitive controls. Other methods of interaction, like touch, motion controls and voice, presented a more intuitive way to play games, but never reached the same level of precision found in regular controllers. To create an easier way to interact with games but at the same time, maintain the precision and quick response, delivering the best from both worlds, this work proposes the AdaptControl: a virtual controller based on an Android touchscreen device that communicates to a PC and works as a regular joystick to control a game, that can display only the amount of buttons needed for a game in a simplified interface. But this flexibility creates another challenge: the lack of physical feedback to the user. To solve this issue, the AdaptControl uses machine learnings algorithms to detect when the user is missing buttons and correct its position and size to an optimal configuration. And this kind of intelligence applied to the controller will bring another benefit: despite starting with a generic configuration for one game, the controller will be capable of changing its own layout to match each users' ergonomic need, resulting in a personal controller that matches the player's needs.
AdaptControl:游戏的自适应移动触摸控制
定义电子游戏体验的关键因素是游戏玩法的有效性和直观性,让没有经验的玩家能够快速掌握互动游戏的主要方面,并立即开始玩游戏。老游戏通常都很简单,只需要1或2个按键就能快速上手,而现代游戏则需要更复杂的控制方案,有时甚至需要10或15个按键,从而导致不直观的控制。其他互动方式,如触摸、动作控制和语音,呈现出一种更直观的游戏方式,但从未达到常规控制器的精确度。为了创造一种更容易与游戏互动的方式,同时保持精度和快速反应,提供最好的两个世界,这项工作提出了AdaptControl:一种基于Android触摸屏设备的虚拟控制器,可以与PC通信,并作为常规的操纵杆来控制游戏,它可以在简化的界面中显示游戏所需的按钮数量。但这种灵活性带来了另一个挑战:缺乏对用户的物理反馈。为了解决这个问题,AdaptControl使用机器学习算法来检测用户何时缺少按钮,并将其位置和大小纠正为最佳配置。将这种智能应用到控制器上还会带来另一个好处:尽管一开始是一款游戏的通用配置,但控制器将能够改变自己的布局,以满足每个用户的人体工程学需求,从而产生符合玩家需求的个人控制器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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