Systematic selection of N-tuple networks with consideration of interinfluence for game 2048

Kiminori Matsuzaki
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引用次数: 8

Abstract

The puzzle game 2048, a single-player stochastic game played on a 4 × 4 grid, is the most popular among similar slide-and-merge games. One of the strongest computer players for 2048 uses temporal difference learning (TD learning) on so called N-tuple networks, where the shapes of the N-tuples are given by human based on characteristics of the game. In our previous work (Oka and Matsuzaki, 2016), the authors proposed a systematic method of selecting N-tuples under an assumption that the interinfluence among those N-tuple networksn are negligible. Though the selected N-tuple networks worked fine, there were large gaps between those N-tuple networks and the human-designed networks. In this paper, another systematic and game-characteristics-free method of selecting N-tuples is proposed for game 2048, in which the interinfluence among those N-tuple networks is captured. The proposed method is effective and generic: the selected N-tuple networks are as good as human-designed ones under the same setting, and we can obtain larger (or smaller) N-tuple networks in the same manner. We also report the experiment results when we combine the N-tuple networks and expectimax search.
博弈2048中考虑相互影响的n元网络的系统选择
益智游戏《2048》是一款基于4 × 4网格的单人随机游戏,在类似的滑动合并游戏中最受欢迎。2048最强的计算机玩家之一在所谓的n元组网络上使用时间差异学习(TD学习),其中n元组的形状是由人类根据游戏特征给出的。在我们之前的工作中(Oka和Matsuzaki, 2016),作者提出了一种选择n元组的系统方法,假设这些n元组网络之间的相互影响可以忽略不计。虽然选择的n元组网络运行良好,但这些n元组网络与人为设计的网络之间存在很大差距。本文针对博弈2048,提出了另一种系统且不受博弈特征影响的n元组选择方法,该方法捕获了n元组网络之间的相互影响。所提出的方法是有效的和通用的:在相同的设置下,选择的n元组网络与人为设计的网络一样好,并且我们可以以相同的方式获得更大(或更小)的n元组网络。我们还报告了将n元网络与期望最大搜索相结合的实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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