Christian Zimmer, Michael Bertram, Fabian Büntig, Daniel Drochtert, C. Geiger
{"title":"Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens","authors":"Christian Zimmer, Michael Bertram, Fabian Büntig, Daniel Drochtert, C. Geiger","doi":"10.1145/3132787.3132804","DOIUrl":null,"url":null,"abstract":"We present design and implementation issues of selected mixed reality prototypes using the Microsoft Hololens. Main focus of the applications is to demonstrate possible applications providing information and entertainment in mixed reality space in different scenarios, while considering the technical capabilities and restrictions of the current Hololens device. The prototypes allow for several input modalities including voice input, gesture recognition and spatial input. Design and implementation recommendations, derived from informal user feedback and the experiences gained during the development process are introduced in the end of the paper.","PeriodicalId":243902,"journal":{"name":"SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications","volume":"5 2","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3132787.3132804","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
We present design and implementation issues of selected mixed reality prototypes using the Microsoft Hololens. Main focus of the applications is to demonstrate possible applications providing information and entertainment in mixed reality space in different scenarios, while considering the technical capabilities and restrictions of the current Hololens device. The prototypes allow for several input modalities including voice input, gesture recognition and spatial input. Design and implementation recommendations, derived from informal user feedback and the experiences gained during the development process are introduced in the end of the paper.