Driving Persuasive Games with Personal EEG Devices: Strengths and Weaknesses

Chinenye Ndulue, Rita Orji
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引用次数: 3

Abstract

Recovering from Stroke can be a very long and stressful process. It may involve several months or years of exercise and other medical routines that could be both painful and uninteresting. Most people suffering from stroke tend to lose their basic motor functions and it may take a series of exercises to gain back their full manual dexterity. There is a need for a variety of interventions to make these exercises engaging and exciting, to ease the burden of stroke rehabilitation. This paper explores the possibility of using portable personal electroencephalogram (EEG) devices with persuasive games as a tool for stroke rehabilitation. It looks at the major limitations and strengths of using personal Brain-Computer Interfaces (BCIs) for stroke rehabilitation. The paper also presents the design and development of a Brain-Computer Interface persuasive game called Rock Evaders, that aims to motivate people recovering from stroke to carry out their rehabilitation exercises in an exciting and engaging way.
用个人脑电图设备驱动说服性游戏:优势和劣势
从中风中恢复可能是一个非常漫长和紧张的过程。这可能需要几个月或几年的锻炼,以及其他既痛苦又无趣的医疗常规。大多数患中风的人往往会失去基本的运动功能,可能需要一系列的锻炼才能恢复他们完全的手灵巧性。有必要采取各种干预措施,使这些运动具有吸引力和令人兴奋,以减轻中风康复的负担。本文探讨了使用便携式个人脑电图(EEG)设备作为中风康复工具的可能性。它着眼于使用个人脑机接口(bci)进行中风康复的主要局限性和优势。这篇论文还介绍了一款名为Rock Evaders的脑机接口劝说游戏的设计和开发,该游戏旨在激励中风患者以一种令人兴奋和吸引人的方式进行康复训练。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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