Performing work within virtual environments (panel session)

H. Sowizral, I. Angus, S. Bryson, Stefan Haas, M. Mine, R. Pausch
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引用次数: 4

Abstract

Ian G. Angus Boeing Information and Support Services VR will remain inferior to the desktop as a serious work environment until users of VR can access the same data as available on the desktop. VR promises users the ability to visualize and manipulate data in ways different or even more natural than possible on a flat screen display. However, unless users have access to all the data they need to make intelligent decisions, VR interfaces will only provide a partial solution, one that may in the end hamper rather than enhance users' ability to perform work. The design and analysis process needs more information than just geometry. Design engineers need to access information such as text descriptions and 2D schematic graphics, and even programmatic information such as machine checkable design rules. Without access to such mundane information sources, a designer may find it difficult to perform a required task within VR. Realistically, VR will not replace the workstation in the immediate future. Most VR users and especially those located in a design setting will spend a limited amount of time per day, perhaps only a few tens of minutes, in a VR environment. Most of the time these users will use a flat screen application to access the data they need. Requiring a whole new mode of data access just for use within the VR environment does not make sense, especially if the data more naturally fits within a flat screen paradigm. We believe that one of the crucial challenges for virtual environments is allowing immersed users to access and manipulate all of their non-geometric data in a familiar manner. To meet this challenge, we have a developed a mechanism for inserting new and even some existing flat screen applications into virtual environments. We display their window on a "virtual clipboard." Users hold the clipboard in their hand and control the application by any of several mechanisms, for example, by touching the application's virtual screen. To demonstrate the effectiveness of this capability we inserted the familiar "Mosaic" browser into our VR environment. Users can now access the entire World Wide Web from within VR in the same way as on they do from the desktop. The virtual clipboard can also allow users to control the virtual environment's parameters, parameters not easily changed using physical metaphors, such as a user's location within the environment. While not a complete solution to the problems of performing work in a virtual environment, we believe the virtual clipboard or tools similar to it will provide critical support to future users of virtual environments.
在虚拟环境中执行工作(小组会议)
在VR用户能够访问与桌面相同的数据之前,作为一个严肃的工作环境,VR仍然不如桌面。VR承诺用户能够以不同的方式可视化和操作数据,甚至比在平面屏幕上更自然。然而,除非用户能够获得他们做出明智决策所需的所有数据,否则VR接口只能提供部分解决方案,最终可能会阻碍而不是增强用户执行工作的能力。设计和分析过程需要的不仅仅是几何信息。设计工程师需要访问诸如文本描述和2D原理图之类的信息,甚至是诸如机器可检查设计规则之类的编程信息。如果不能访问这些平凡的信息源,设计师可能会发现很难在VR中执行所需的任务。实际上,VR不会在不久的将来取代工作站。大多数VR用户,尤其是那些处于设计环境中的用户,每天在VR环境中花费的时间有限,可能只有几十分钟。大多数情况下,这些用户将使用平面屏幕应用程序来访问他们需要的数据。要求在VR环境中使用一种全新的数据访问模式是没有意义的,特别是如果数据更自然地适合平面屏幕范例。我们认为,虚拟环境的关键挑战之一是允许沉浸式用户以熟悉的方式访问和操作所有非几何数据。为了应对这一挑战,我们开发了一种机制,用于将新的甚至一些现有的平面屏幕应用程序插入虚拟环境。我们把他们的窗口显示在一个“虚拟剪贴板”上。用户将剪贴板握在手中,并通过多种机制控制应用程序,例如,通过触摸应用程序的虚拟屏幕。为了证明这种功能的有效性,我们将熟悉的“马赛克”浏览器插入到我们的VR环境中。用户现在可以在VR中访问整个万维网,就像他们在桌面上一样。虚拟剪贴板还允许用户控制虚拟环境的参数,这些参数不容易使用物理隐喻来更改,例如用户在环境中的位置。虽然不能完全解决在虚拟环境中执行工作的问题,但我们相信虚拟剪贴板或类似的工具将为虚拟环境的未来用户提供关键的支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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