Mapping Place: Supporting Cultural Learning through a Lukasa-inspired Tangible Tabletop Museum Exhibit

J. Chu, Paul G. Clifton, Daniel Harley, J. Pavao, Ali Mazalek
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引用次数: 31

Abstract

Museums are exploring new ways of using emerging digital technologies to enhance the visitor experience. In this context, our research focuses on designing, developing and studying interactions for museum exhibits that introduce cultural concepts in ways that are tangible and embodied. We introduce here a tangible tabletop installation piece that was designed for a museum exhibition contrasting Western and African notions of mapping history and place. Inspired by the Lukasa board, a mnemonic device used by the Luba peoples in Central Africa, the tabletop piece enables visitors to learn and understand symbolic and nonlinguistic mapping concepts that are central to the Lukasa by creating and sharing stories with each other. In this paper we share our design process, a user study focusing on children and learning, and design implications on how digital and tangible interaction technologies can be used for cultural learning in museum exhibits.
测绘地点:通过卢卡萨启发的有形桌面博物馆展览支持文化学习
博物馆正在探索利用新兴数字技术提升游客体验的新方法。在这种背景下,我们的研究重点是设计、开发和研究博物馆展览的互动,以有形和具体化的方式介绍文化概念。我们在这里介绍了一个有形的桌面装置作品,它是为一个博物馆展览而设计的,对比了西方和非洲的历史和地点的概念。这个桌面作品的灵感来自于中非卢巴人使用的一种记忆装置——卢卡萨板,通过相互创造和分享故事,游客可以学习和理解卢卡萨的核心符号和非语言地图概念。在本文中,我们分享了我们的设计过程,一项以儿童和学习为重点的用户研究,以及如何将数字和有形交互技术用于博物馆展览中的文化学习的设计含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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