A shape-from-texture algorithm based on human visual psychophysics

K. Sakai, L. Finkel
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引用次数: 12

Abstract

We propose an algorithm for the determination of three dimensional shape and perspective based on the response of the human visual system to changes in visual textures. Current computer vision algorithms are computationally intensive and show inherent difficulties in integrating additional cues for the determination of shape, such as shading, contour, or motion. In order to develop a fast and simple mechanism less constrained for integrating other cues, we incorporated aspects of the physiological properties of cortical cells in VI into a network model. We provide psychophysical evidence that the local spatial frequency spectrum is represented by the spatially averaged peak frequency (APF). After normalization, this APF measures texture compression and leads to estimates of 3D shape and depth. Simulations of the model show good agreement with human responses to a range of textured images.<>
基于人类视觉心理物理学的形状-纹理算法
我们提出了一种基于人类视觉系统对视觉纹理变化的响应来确定三维形状和视角的算法。当前的计算机视觉算法是计算密集型的,并且在整合用于确定形状的附加线索(如阴影、轮廓或运动)方面存在固有的困难。为了开发一种快速而简单的机制来整合其他线索,我们将VI皮层细胞的生理特性纳入了一个网络模型。我们提供了心理物理证据,表明局部空间频谱由空间平均峰值频率(APF)表示。在归一化之后,该APF测量纹理压缩并导致3D形状和深度的估计。模拟结果表明,该模型与人类对一系列纹理图像的反应非常吻合。
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