Model simplification using vertex-clustering

Kok-Lim Low, T. Tan
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引用次数: 241

Abstract

This paper presents a practical technique to automaticallycompute approximations of polygonal representations of3D objects. It is based on a previously developed modelsimplification technique which applies vertex-clustering.Major advantages of the vertex-clustering technique are itslow computational cost and high data reduction rate, andthus suitable for use in interactive applications. This paperadvances the technique with careful consideration ofapproximation quality and smoothness in transitionsbetween different levels of simplification, whilemaintaining its efficiency and efb%iveness. Its majorcontributions include: accuracy in grading vertices forindication of their visual importance, robustness inclustering for better preservation of important fimtures andconsistencies between levels of simplification, thick-lineswith dynamic normals to maximize visual fidelity, andexploitation of object and image space relationship forlevels-of-simplificationdetermination.
使用顶点聚类简化模型
本文提出了一种自动计算三维物体多边形表示近似的实用技术。它基于先前开发的一种应用顶点聚类的模型简化技术。顶点聚类技术的主要优点是计算成本低,数据缩减率高,适合于交互式应用。本文提出的技术在保持其效率和有效性的同时,仔细考虑了不同简化层次之间过渡的近似质量和平滑性。它的主要贡献包括:对顶点进行分级以指示其视觉重要性的准确性,鲁棒性包括更好地保存重要的设备和简化级别之间的一致性,具有动态法线的粗线以最大限度地提高视觉保真度,以及利用对象和图像空间关系来确定简化级别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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