GPU-Accelerated Rectilinear Steiner Tree Generation

Zizheng Guo, Feng Gu, Yibo Lin
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引用次数: 1

Abstract

Rectilinear Steiner minimum tree (RSMT) generation is a fundamental component in the VLSI design automation flow. Due to its extensive usage in circuit design iterations at early design stages like synthesis, placement, and routing, the performance of RSMT generation is critical for a reasonable design turnaround time. State-of-the-art RSMT generation algorithms, like fast look-up table estimation (FLUTE), are constrained by CPU-based parallelism with limited runtime improvements. The acceleration of RSMT on GPUs is an important yet difficult task, due to the complex and non-trivial divide-and-conquer computation patterns with recursions. In this paper, we present the first GPU-accelerated RSMT generation algorithm based on FLUTE. By designing GPU-efficient data structures and levelized decomposition, table look-up, and merging operations, we incorporate large-scale data parallelism into the generation of Steiner trees. An up to 10.47× runtime speed-up has been achieved compared with FLUTE running on 40 CPU cores, filling in a critical missing component in today’s GPU-accelerated design automation framework.
gpu加速直线斯坦纳树生成
线性斯坦纳最小树(RSMT)生成是VLSI设计自动化流程中的一个基本组成部分。由于RSMT在早期设计阶段(如合成、放置和路由)的电路设计迭代中广泛使用,因此RSMT生成的性能对于合理的设计周转时间至关重要。最先进的RSMT生成算法,如快速查找表估计(FLUTE),受到基于cpu的并行性和有限的运行时改进的限制。gpu上的RSMT加速是一项重要而又困难的任务,因为递归的分治计算模式非常复杂。在本文中,我们提出了第一个基于FLUTE的gpu加速RSMT生成算法。通过设计gpu高效的数据结构和分层分解、表查找和合并操作,我们将大规模数据并行性融入到斯坦纳树的生成中。与在40个CPU内核上运行的FLUTE相比,实现了高达10.47倍的运行速度提升,填补了当今gpu加速设计自动化框架中一个关键的缺失组件。
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