{"title":"A 2D and 3D Indoor Mapping Approach for Virtual Navigation Services","authors":"Kaixu Liu, G. Motta, B. Tunçer, Iman Abuhashish","doi":"10.1109/SOSE.2017.13","DOIUrl":null,"url":null,"abstract":"Specific navigation systems are necessary to navigate in complex buildings and these should provide a realistic virtual indoor environment. A key issue is creation and management of building documentation. Map information is typically proprietary, sometimes recorded on heterogeneous media, and it is even volatile, such as layouts in a shopping mall, where change is continuous. In order to create a navigation system with a realistic indoor virtual environment, we propose a 2D and 3D indoor mapping approach, which is a key module of indoor services life cycle. Our approach is based on a 3D game engine, which 1) can build an effective 2D SVG map that updates selectively, 2) converts it into a 3D virtual scene automatically at back-end, 3) includes an information management system at back-end, 4) renders and interacts efficiently and effectively on a smart phone, and 5) provides a vivid virtual indoor visualization for users' navigation at front-end. Our solution of back-end includes 2D SVG indoor map management and 3D indoor model creation. Front-end includes indoor 3D modeling and navigation scene implementation in Unity3D. Such indoor mapping approach provides a solid foundation for further indoor management and navigation services.","PeriodicalId":312672,"journal":{"name":"2017 IEEE Symposium on Service-Oriented System Engineering (SOSE)","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-04-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE Symposium on Service-Oriented System Engineering (SOSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SOSE.2017.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Specific navigation systems are necessary to navigate in complex buildings and these should provide a realistic virtual indoor environment. A key issue is creation and management of building documentation. Map information is typically proprietary, sometimes recorded on heterogeneous media, and it is even volatile, such as layouts in a shopping mall, where change is continuous. In order to create a navigation system with a realistic indoor virtual environment, we propose a 2D and 3D indoor mapping approach, which is a key module of indoor services life cycle. Our approach is based on a 3D game engine, which 1) can build an effective 2D SVG map that updates selectively, 2) converts it into a 3D virtual scene automatically at back-end, 3) includes an information management system at back-end, 4) renders and interacts efficiently and effectively on a smart phone, and 5) provides a vivid virtual indoor visualization for users' navigation at front-end. Our solution of back-end includes 2D SVG indoor map management and 3D indoor model creation. Front-end includes indoor 3D modeling and navigation scene implementation in Unity3D. Such indoor mapping approach provides a solid foundation for further indoor management and navigation services.