A 2D and 3D Indoor Mapping Approach for Virtual Navigation Services

Kaixu Liu, G. Motta, B. Tunçer, Iman Abuhashish
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引用次数: 6

Abstract

Specific navigation systems are necessary to navigate in complex buildings and these should provide a realistic virtual indoor environment. A key issue is creation and management of building documentation. Map information is typically proprietary, sometimes recorded on heterogeneous media, and it is even volatile, such as layouts in a shopping mall, where change is continuous. In order to create a navigation system with a realistic indoor virtual environment, we propose a 2D and 3D indoor mapping approach, which is a key module of indoor services life cycle. Our approach is based on a 3D game engine, which 1) can build an effective 2D SVG map that updates selectively, 2) converts it into a 3D virtual scene automatically at back-end, 3) includes an information management system at back-end, 4) renders and interacts efficiently and effectively on a smart phone, and 5) provides a vivid virtual indoor visualization for users' navigation at front-end. Our solution of back-end includes 2D SVG indoor map management and 3D indoor model creation. Front-end includes indoor 3D modeling and navigation scene implementation in Unity3D. Such indoor mapping approach provides a solid foundation for further indoor management and navigation services.
一种用于虚拟导航服务的二维和三维室内制图方法
在复杂的建筑中导航需要特定的导航系统,这些系统应该提供一个真实的虚拟室内环境。一个关键问题是创建和管理构建文档。地图信息通常是专有的,有时记录在异构媒体上,甚至是不稳定的,例如购物中心的布局,其中变化是连续的。为了创建具有真实室内虚拟环境的导航系统,我们提出了室内服务生命周期的关键模块——二维和三维室内映射方法。我们的方法是基于一个3D游戏引擎,该引擎1)可以构建一个有效的2D SVG地图,并有选择性地更新,2)在后端自动将其转换为3D虚拟场景,3)在后端包含一个信息管理系统,4)在智能手机上高效地渲染和交互,5)在前端为用户导航提供生动的虚拟室内可视化。我们的后端解决方案包括二维SVG室内地图管理和三维室内模型创建。前端包括室内3D建模和Unity3D导航场景实现。这种室内测绘方法为进一步的室内管理和导航服务提供了坚实的基础。
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