A Framework for Art-directed Augmentation of Human Motion in Videos on Mobile Devices

J. WSCG Pub Date : 2023-07-01 DOI:10.24132/jwscg.2023.9
R. Dȩbski, O. Schmitt, P. Trenz, M. Reimann, J. Döllner, Matthias Trapp, H. Plattner
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引用次数: 0

Abstract

This paper presents a framework and mobile video editing app for interactive artistic augmentation of human motion in videos. While creating motion effects with industry-standard software is time-intensive and requires expertise, and popular video effect apps have limited customization options, our approach enables a multitude of art-directable, highly customizable motion effects. We propose a graph-based video processing framework that uses mobile-optimized machine learning models for human segmentation and pose estimation to augment RGB video data, enabling the rendering and animation of content-adaptive graphical elements that highlight and emphasize motion. Our modular framework architecture enables effect designers to create diverse motion effects that include body pose-based effects such as glow stick or light trail effects, silhouette-based effects such as halos and outlines, and layer-based effects that provide depth perception and enable interaction with virtual objects.
移动设备视频中以艺术为导向的人体运动增强框架
本文提出了一个用于视频中人体动作的交互式艺术增强的框架和移动视频编辑应用程序。虽然用行业标准软件创建运动效果是时间密集型的,需要专业知识,并且流行的视频效果应用程序具有有限的自定义选项,但我们的方法可以实现多种艺术指导,高度可定制的运动效果。我们提出了一个基于图形的视频处理框架,该框架使用移动优化的机器学习模型进行人体分割和姿态估计,以增强RGB视频数据,从而实现突出和强调运动的内容自适应图形元素的渲染和动画。我们的模块化框架架构使效果设计师能够创建各种运动效果,包括基于身体姿势的效果,如荧光棒或光迹效果,基于轮廓的效果,如光晕和轮廓,以及基于层的效果,提供深度感知,并使与虚拟对象的交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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