Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality

Ye Pan, A. Steed
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引用次数: 22

Abstract

Current consumer virtual reality applications typically represent the user by an avatar comprising a simple head/torso and decoupled hands. In the prior work of Steed et al. it was shown that the presence or absence of an avatar could have a significant impact on the cognitive load of the user. We extend that work in two ways. First they only used a full-body avatar with articulated arms, so we add a condition with hands-only representation similar to the majority of current consumer applications. Second we provide a real-world benchmark so as to start to get at the impact of using any immersive system. We validate the prior results: real and full body avatar performance on a memory task is significantly better than no avatar. However the hands only condition is not significantly different than either these two extremes. We discuss why this might be, in particular we discuss the potential for a individual variation in response to the embodiment level.
虚拟现实中角色类型对认知任务表现的影响
当前的消费者虚拟现实应用通常通过一个由简单的头部/躯干和分离的双手组成的化身来代表用户。Steed等人之前的研究表明,虚拟形象的存在或不存在会对用户的认知负荷产生重大影响。我们以两种方式扩展这项工作。首先,他们只使用了一个带有关节手臂的全身化身,所以我们添加了一个只使用手的条件,类似于目前大多数消费者应用程序。其次,我们提供了一个真实世界的基准,以便开始了解使用任何沉浸式系统的影响。我们验证了先前的结果:真实和全身的化身在记忆任务中的表现明显优于没有化身。然而,只有手的情况与这两种极端情况没有显著不同。我们讨论了为什么会这样,特别是我们讨论了个体差异对体现水平的反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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