Virtual memory management for interactive continuous media applications

T. Nakajima, H. Tezuka
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引用次数: 16

Abstract

This paper proposes a virtual memory management system suitable for interactive continuous media applications. Interactive continuous media applications usually require a large amount of memory for storing their code, data, and stack segments. In traditional operating systems, demand paging makes it possible to execute such large applications by storing most pages in secondary disks. However, continuous media applications should avoid page faults for ensuring timing constraints of continuous media since it takes a long time to swap pages between physical memory and secondary storage. Thus, it is difficult to satisfy timing constraints of continuous media. Therefore, some operating systems provide memory wiring primitives that enable applications to wire pages in physical memory by specifying the range of virtual address spaces explicitly. On the other hand, our virtual memory management system enables continuous media applications to reserve physical memory for allocating pages as soon as possible when the applications require the pages. The system implicitly and incrementally allocates and wires pages used for processing timing critical media data. Also, our system supports applications that adapt the amount of wired memory to the memory usage of other continuous media applications.
交互式连续媒体应用程序的虚拟内存管理
本文提出了一种适用于交互式连续媒体应用的虚拟内存管理系统。交互式连续媒体应用程序通常需要大量内存来存储它们的代码、数据和堆栈段。在传统的操作系统中,通过将大多数页面存储在辅助磁盘中,需求分页使得执行如此大型的应用程序成为可能。但是,连续媒体应用程序应该避免页面错误,以确保连续媒体的时间约束,因为在物理内存和辅助存储之间交换页面需要很长时间。因此,很难满足连续介质的时序约束。因此,一些操作系统提供内存连接原语,通过显式指定虚拟地址空间的范围,使应用程序能够在物理内存中连接页面。另一方面,我们的虚拟内存管理系统使连续媒体应用程序能够在应用程序需要页面时尽快预留物理内存来分配页面。系统隐式和增量地分配和连接用于处理定时关键媒体数据的页面。此外,我们的系统支持根据其他连续媒体应用程序的内存使用情况调整有线内存数量的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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