Social context: Supporting interaction awareness in ubiquitous environments

M. Tran, Jun Han, A. Colman
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引用次数: 30

Abstract

In ubiquitous computing environments, certain entities (or actors) often need to interact with each other in achieving a joint goal in a dynamically changing context. To perform such interactions in a seamless manner, the actors need to be aware of not only their physical context (e.g. location) but also their changing relationships with respect to the particular task or goal. The latter interaction-oriented context, which we refer to as social context, has significant impacts on the way actors manage their adaptive behavior. However, very little research has focused on supporting such social context in ubiquitous environments. This paper presents our novel approach to modeling and realizing social context. Social context is modeled as a managed composition of loosely-coupled roles with their interaction relationships expressed as contracts. In addition, it is modeled from an individual actor's perspective to allow for possible differences in the actors' perception of the relationships. The social contexts of an actor are externalized from the actor itself to achieve easy management of the actors' adaptive behavior concerning interaction. A layered system architecture is introduced to realize the approach and demonstrate the development of automotive telematics systems that are physically and socially context-aware.
社会背景:支持无处不在的环境中的交互意识
在无处不在的计算环境中,为了在动态变化的上下文中实现共同的目标,某些实体(或参与者)经常需要相互交互。为了无缝地执行这种交互,参与者不仅需要了解他们的物理环境(例如位置),还需要了解他们与特定任务或目标之间不断变化的关系。后一种以互动为导向的情境,即我们所说的社会情境,对行为者管理其适应性行为的方式有着重要的影响。然而,很少有研究关注在无处不在的环境中支持这样的社会背景。本文介绍了我们对社会情境建模和实现的新方法。社会环境被建模为松散耦合角色的管理组合,其交互关系表达为契约。此外,它是从单个参与者的角度建模的,以考虑参与者对关系的感知可能存在的差异。将行动者所处的社会环境从行动者自身外化,实现对行动者的互动适应行为的轻松管理。介绍了一种分层系统架构来实现该方法,并演示了具有物理和社会上下文感知的汽车远程信息处理系统的开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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