Visualizing Virtual Reality Imagery through Digital Holography

I. Pioaru
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引用次数: 5

Abstract

Tilt Brush, the Virtual Reality (VR) painting application developed by Google, is an impressive tool for creating digital 3D imagery, offering great new possibilities for art making and the creative industries. At the moment, Tilt Brush is still far from ubiquitous due to constraints such as the high cost of purchasing a VR system and the physical space required to run it. This means, on the one hand, that only a small number of creatives have the opportunity to work with this application and, on the other hand, that their artworks are inaccessible to most people, unless reduced to a 2D experience. However, if images created in VR were to be turned into holograms, the three-dimensionality of these productions could be preserved and experienced without the use of a VR headset, which would make them accessible to a wider public. This paper describes the process of transferring a project produced in Tilt Brush onto holographic format in order to obtain a double parallax hologram, and the difficulties encountered along the way.
通过数字全息技术可视化虚拟现实图像
Tilt Brush是由谷歌开发的虚拟现实(VR)绘画应用程序,是一个令人印象深刻的工具,用于创建数字3D图像,为艺术创作和创意产业提供了巨大的新可能性。目前,由于购买VR系统的高成本和运行它所需的物理空间等限制因素,Tilt Brush还远未普及。这意味着,一方面,只有少数创意人员有机会使用这个应用程序,另一方面,他们的艺术作品是大多数人无法访问的,除非减少到2D体验。然而,如果在VR中创建的图像被转换成全息图,这些作品的三维性可以在不使用VR头显的情况下被保留和体验,这将使更广泛的公众可以访问它们。本文介绍了用Tilt Brush将一个项目转换为全息格式以获得双视差全息图的过程,以及在此过程中遇到的困难。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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