Abstract machines and software design

J. King
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引用次数: 1

Abstract

A recent trend in operating system design [1,2,6,7] is to consider the design as a hierarchy of abstract machines. The problem is viewed as constructing a “users' machine” from a given hardware machine by means of software. Rather than do this in one large step, a progression of abstract machines are defined starting at the hardware machine and ending with the users' machine. Each new machine is “built from” the earlier machines, adding to their capabilities. This approach appears to be a strong positive step toward bringing more discipline to the software development process. Liskov [6, 7] carefully documents the advantages. She also tries to establish formal rules to guide the process and relates this approach to structured programming [3, 8].
抽象机器和软件设计
操作系统设计的最新趋势[1,2,6,7]是将设计视为抽象机器的层次结构。这个问题被看作是通过软件从给定的硬件机器构造一个“用户机器”。抽象机器的定义从硬件机器开始,以用户机器结束,而不是在一个大的步骤中完成。每台新机器都是在早期机器的基础上“构建”的,增加了它们的功能。这种方法似乎是为软件开发过程带来更多规则的强有力的积极步骤。Liskov[6,7]仔细记录了这些优势。她还试图建立正式的规则来指导过程,并将这种方法与结构化编程联系起来[3,8]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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