Using GWAP to Generate Informative Descriptions for Artwork Images on a Live Streaming Platform

Ngoc Cuong Nguyen, Zhenao Wei, Pujana Paliyawan, H. Pham, R. Thawonmas, Tomohiro Harada
{"title":"Using GWAP to Generate Informative Descriptions for Artwork Images on a Live Streaming Platform","authors":"Ngoc Cuong Nguyen, Zhenao Wei, Pujana Paliyawan, H. Pham, R. Thawonmas, Tomohiro Harada","doi":"10.1109/icce-asia46551.2019.8941600","DOIUrl":null,"url":null,"abstract":"This paper proposes a method for creating informative descriptive sentences for artwork images by using “Games With a Purpose,” or GWAP on a live streaming platform. In existing studies, automatic annotation of images did not perform well, in particular, for artwork images such as Ukiyo-e. On the other hand, existing studies on GWAP, the concept of using games for human to address problems that computer cannot solve, demonstrated how games can exploit human intelligence in labeling images. With a huge number of audiences watching games live streaming on Twitch and other similar services nowadays, we propose a solution that makes chatting of audiences become an effective means for generating valuable descriptions for artwork images, Ukiyo-e images in this study, as well as promoting the interaction between the audiences and the game.","PeriodicalId":117814,"journal":{"name":"2019 IEEE International Conference on Consumer Electronics - Asia (ICCE-Asia)","volume":"45 5","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE International Conference on Consumer Electronics - Asia (ICCE-Asia)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/icce-asia46551.2019.8941600","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

This paper proposes a method for creating informative descriptive sentences for artwork images by using “Games With a Purpose,” or GWAP on a live streaming platform. In existing studies, automatic annotation of images did not perform well, in particular, for artwork images such as Ukiyo-e. On the other hand, existing studies on GWAP, the concept of using games for human to address problems that computer cannot solve, demonstrated how games can exploit human intelligence in labeling images. With a huge number of audiences watching games live streaming on Twitch and other similar services nowadays, we propose a solution that makes chatting of audiences become an effective means for generating valuable descriptions for artwork images, Ukiyo-e images in this study, as well as promoting the interaction between the audiences and the game.
使用GWAP在直播平台上为艺术品图像生成信息描述
本文提出了一种通过在直播平台上使用“有目的的游戏”或GWAP为艺术品图像创建信息描述性句子的方法。在现有的研究中,图像的自动标注效果并不好,特别是对于浮世绘这样的艺术品图像。另一方面,关于GWAP的现有研究,即利用人类游戏来解决计算机无法解决的问题,展示了游戏如何在标记图像时利用人类智能。现在有大量的观众在Twitch等类似的服务上观看游戏直播,我们提出了一种解决方案,使观众的聊天成为一种有效的手段,可以为本研究中的艺术作品图像、浮世绘图像产生有价值的描述,并促进观众与游戏之间的互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信