Empires: The Nonlocal Properties of Quasicrystals

F. Fang, S. Paduroiu, Dugan Hammock, K. Irwin
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引用次数: 1

Abstract

In quasicrystals, any given local patch—called an emperor—forces at all distances the existence of accompanying tiles—called the empire—revealing thus their inherent nonlocality. In this chapter, we review and compare the methods currently used for generating the empires, with a focus on the cut-and-project method, which can be generalized to calculate empires for any quasicrystals that are projections of cubic lattices. Projections of non-cubic lattices are more restrictive and some modifications to the cut-and-project method must be made in order to correctly compute the tilings and their empires. Interactions between empires have been modeled in a game-of-life approach governed by nonlocal rules and will be discussed in 2D and 3D quasicrystals. These nonlocal properties and the consequent dynamical evolution have many applications in quasicrystals research, and we will explore the connections with current material science experimental research.
帝国:准晶体的非局域性质
在准晶体中,任何给定的局部斑块——被称为“皇帝”——在所有距离上都迫使伴随瓷砖的存在——被称为“帝国”——从而揭示了它们固有的非局域性。在本章中,我们回顾并比较了目前用于生成帝国的方法,重点介绍了切割投影法,该方法可以推广到计算任何立方晶格投影的准晶体的帝国。非立方格的投影更受限制,必须对切割-投影方法进行一些修改,以便正确计算瓷砖和它们的帝国。帝国之间的相互作用以一种由非局部规则控制的生命游戏方法为模型,将在2D和3D准晶体中进行讨论。这些非局域性质和随之而来的动力学演化在准晶体研究中有许多应用,我们将探索与当前材料科学实验研究的联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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