Analysis of Computational Models to Describe Individual Decision-Making Process

E. Santos, Hien Nguyen, K. Kim, Russell Jacob, Luke Veenhuis, Luke De Guelle
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Abstract

Understanding the human decision-making process and evaluating the quality of these decisions has been the focus of many researchers. Previously, we proposed a computational, cognitive framework called the Double Transition Model (DTM) to study human decision-making processes. We applied it to simulate a couple of scenarios developed through a naval warfare simulation game called Steel Ocean. This framework concentrated on the cognitive process of an individual’s decision-making process and capturing his cognitive style. One of the key functionalities of this framework has been to provide a reward distribution indicating the quality of decisions made under certain conditions. In this paper, we present a rigorous investigation of our models capturing individual characteristics with respect to decision-making style and the reward distributions. In particular, our models explored the following questions: 1) whether individual models are different from each other like human beings are; 2) whether these models exhibit particular decision-making styles; and 3) whether these models can capture different situations as human beings do. We evaluated the capability of our models capturing these individuals’ characteristics by comparing multiple DTMs against each other, each built from a couple of individuals under various circumstances. We confirmed that individual characteristics could be captured in the DTMs. Furthermore, we compared individuals’ trajectories (i.e., a sequence of decisions) identified by multiple DTMs in addition to their associated neighbors to verify that decision-making process in various social conditions could be described with DTMs. Our empirical study was conducted on two sets of real-world data: Supervisory Control Operations User Testbed (SCOUT) and the naval warfare simulation game (Steel Ocean).
描述个体决策过程的计算模型分析
理解人类的决策过程和评估这些决策的质量一直是许多研究人员关注的焦点。此前,我们提出了一种称为双重过渡模型(DTM)的计算认知框架来研究人类的决策过程。我们将其应用于模拟海战模拟游戏《Steel Ocean》中的几个场景。该框架关注个体决策过程的认知过程,并捕捉其认知风格。该框架的关键功能之一是提供奖励分布,表明在特定条件下做出的决策的质量。在本文中,我们对我们的模型进行了严格的调查,这些模型捕捉了决策风格和奖励分配方面的个人特征。特别是,我们的模型探讨了以下问题:1)个体模型是否像人类一样彼此不同;2)这些模型是否表现出特定的决策风格;3)这些模型是否能像人类一样捕捉不同的情况。我们通过相互比较多个dtm来评估模型捕获这些个体特征的能力,每个dtm都是由不同环境下的几个个体构建的。我们确认了个体特征可以在dtm中被捕获。此外,我们比较了多个dtm及其相关邻居识别的个体轨迹(即一系列决策),以验证不同社会条件下的决策过程可以用dtm来描述。我们的实证研究是在两组现实数据上进行的:监督控制操作用户测试平台(SCOUT)和海战模拟游戏(Steel Ocean)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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