A Free-Viewpoint Video Renderer

J. Starck, J. Kilner, A. Hilton
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引用次数: 21

Abstract

Free-viewpoint video allows interactive control of the camera viewpoint in video playback using a three-dimensional (3D) scene representation. This paper describes the challenges and the state-of-the-art techniques adopted in developing a free-viewpoint renderer for 3D video production of people. The system requires video streams from a set of fixed or dynamic real-world video cameras and synthesizes arbitrary viewpoints on the GPU using a dynamic 3D scene model. We have released the renderer as an open source application for the research community (see the web information at the end of this paper). The renderer provides (i) the facility to simulate camera viewpoints from publicly available multiple-view video datasets and (ii) a baseline technique for free-viewpoint video synthesis in the development of interactive 3D video and 3DTV applications.
一个自由视点视频渲染器
自由视点视频允许在视频播放中使用三维(3D)场景表示对摄像机视点进行交互式控制。本文描述了挑战和采用的最先进的技术,在开发一个自由视点渲染器的3D视频制作的人。该系统需要来自一组固定或动态现实世界视频摄像机的视频流,并使用动态3D场景模型在GPU上合成任意视点。我们已经将渲染器作为一个开源应用程序发布给研究社区(参见本文末尾的web信息)。该渲染器提供(i)从公开的多视点视频数据集中模拟摄像机视点的功能,(ii)在交互式3D视频和3DTV应用程序的开发中提供自由视点视频合成的基线技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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