A DSL for describing the artificial intelligence in real-time video games

T. Hastjarjanto, J. Jeuring, Sean Leather
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引用次数: 7

Abstract

Many games have computer-controlled agents that play against a player. The behavior of these computer-controlled agents is described by means of the artificial intelligence (AI) in the game. The AI is an important component of the game, and needs to be developed carefully, and adapted regularly. This paper introduces a novel language for describing the decision making process of the AI in real-time video games. We develop a declarative, domain-specific language (DSL) embedded in the functional programming language Haskell for real-time video games. We use the DSL to describe the AI of a prototype real-time video game.
描述实时电子游戏中人工智能的DSL
许多游戏都有电脑控制的代理来对抗玩家。这些计算机控制主体的行为是通过游戏中的人工智能(AI)来描述的。AI是游戏的重要组成部分,需要仔细开发,并定期调整。本文介绍了一种描述实时电子游戏中人工智能决策过程的新语言。我们在函数式编程语言Haskell中为实时视频游戏开发了一种声明式的领域特定语言(DSL)。我们使用DSL来描述一个实时电子游戏原型的AI。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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