Body motion design and analysis for fighting game interface

Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, R. Thawonmas
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引用次数: 10

Abstract

This paper presents a full-body motion-control game interface based on a Kinect device. A set of postures and motions for controlling game characters is presented, and the posture-detection algorithm for each posture is implemented by using a rule-based technique with rule-and-threshold optimization. Our experiments show that the proposed optimization can improve the accuracy of posture detection by 13.70%. The proposed techniques are applied to the fighting game called FightingICE, a game platform in recent CIG competitions.
格斗游戏界面的身体动作设计与分析
本文提出了一种基于Kinect的全身运动控制游戏界面。提出了一组用于控制游戏角色的姿势和动作,并利用基于规则和阈值优化的基于规则的技术实现了每个姿势的姿势检测算法。实验表明,该优化方法可将姿态检测的准确率提高13.70%。所提出的技术被应用于格斗游戏“fighting ice”,这是最近CIG比赛中的一个游戏平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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