Reinforcement Learning using Kalman Filters

Kei Takahata, T. Miura
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引用次数: 2

Abstract

In this investigation, we discuss a game of pursuit-evasion, or a hunter-prey problems using Q-learning framework. This has always been a popular research subject in the field of robotics where a hunter moves around in pursuit a prey. We involve Kalman filters to estimate the prey's status (location and velocity) and learn Q-values based on the estimated status. We evaluate our approach by convergence of Q-values and capturing steps.
使用卡尔曼滤波器的强化学习
在本研究中,我们使用Q-learning框架讨论了一个追捕-逃避博弈,或一个狩猎-猎物问题。这一直是机器人领域的热门研究课题,即猎人四处移动以追捕猎物。我们使用卡尔曼滤波来估计猎物的状态(位置和速度),并根据估计的状态学习q值。我们通过q值的收敛性和捕获步骤来评估我们的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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