Designing Learning Game for Human Digestive System Based on Motion Sensors

Gregorius Alvin Raditya Santoso, Albertus Dwiyoga Widiantoro, Ridwan Sanjaya
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Abstract

Nowaday rapid development of communication and information technology also influences the sector of education. The main activity in the education process is learning. Learning is a process of interaction between students and their environment, leading to better behavior changes [1]. One of the learning subjects that students must learn is science. But Indonesian student’s scientific literacy is still low [2]. Students still consider science subjects difficult and boring [3]. One learning material that is classified difficult is the human digestive system [4]. Therefore a solution is needed to make interesting learning one of them by using learning media. Learning media that can be used for the solution is game based on motion sensors. By using games, students will be happy to accept the learning process. Based on a survey conducted on 30 respondents of junior high school students in the Semarang, it turns out that the game used as a human digestive system learning media is able to provide positive results. Through this game students can understand the digestive system material and more enthusiastic in learning. Keywords— Game, Human Digestive System, Learning Media, Motion Sensor
基于运动传感器的人体消化系统学习游戏设计
如今,通信和信息技术的快速发展也影响着教育部门。教育过程中的主要活动是学习。学习是一个学生和环境相互作用的过程,从而导致更好的行为改变。学生必须学习的科目之一是科学。但是印尼学生的科学素养仍然很低。学生们仍然认为科学科目既难又无聊。一种被归类为困难的学习材料是人类消化系统[4]。因此,我们需要一个解决方案,通过使用学习媒体,使有趣的学习成为其中之一。可以用来解决这个问题的学习媒体是基于运动传感器的游戏。通过使用游戏,学生将乐于接受学习过程。根据对三宝垄地区30名初中生的调查结果显示,作为人类消化系统学习媒介的游戏能够提供积极的结果。通过这个游戏,学生可以理解消化系统的材料,并且更加热衷于学习。关键词:游戏,人体消化系统,学习媒介,运动传感器
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