Investigating the Suitability of a Software Capture Trigger in a 3D Reconstruction System for Telepresence

C. Moore, Toby Duckworth, D. Roberts
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引用次数: 2

Abstract

In this paper we examine how closely together images to be used in 3D reconstruction are captured, when acquisition is started using a software-based trigger delivered to multiple computers on a network. In addition we compare a software triggered pull system to a push system. Synchronisation is a key component in 3D reconstruction systems and can also be one of the most problematic. In a shape-from-silhouette based system, images are captured at the same moment to ensure the position of the object is consistent in all frames. Differences in position between captured frames results in deformations such as holes and missing or extended features. By capturing images of a projected clock, we can tell with around 10ms granularity, how closely together images are captured. This gives us an indication of whether software capture triggers delivered over a network can be used for image acquisition in a 3D reconstruction system, instead of hardware synchronised capture.
研究软件捕获触发器在远程呈现三维重建系统中的适用性
在本文中,我们研究了当使用基于软件的触发器发送到网络上的多台计算机开始采集时,捕获用于3D重建的图像的紧密程度。此外,我们比较了软件触发的拉系统和推系统。同步是3D重建系统的关键组成部分,也是最成问题的部分之一。在基于轮廓形状的系统中,图像在同一时刻被捕获,以确保物体在所有帧中的位置一致。捕获帧之间的位置差异导致变形,如孔洞和缺失或扩展的特征。通过捕获投影时钟的图像,我们可以以大约10毫秒的粒度判断图像之间的距离有多近。这为我们提供了一个信号,表明通过网络交付的软件捕获触发器是否可以用于3D重建系统中的图像采集,而不是硬件同步捕获。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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