Towards Producing Artificial Humans for Intelligent Environments Research

Marc Davies, V. Callaghan
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引用次数: 3

Abstract

This paper and the accompanying video, (which can be viewed at http://www.youtube.com/watch?v=jtZodTAoLqQ) present the current findings of a project researching how computer games and their related technologies can be adapted to create virtual and mixed reality intelligent environments. After describing the developed strategy and the methods of deployment used a new research focus for the project is introduced. A new mechanism, still under development, aims to modify user data gathered from physical, virtual and mixed reality intelligent environments to produce artificial intelligence controllers for human non-player character avatars. The generated controllers would potentially be usable by avatars in computer games and virtual or mixed reality intelligent environments. For research purposes, these computer-controlled avatars may potentially provide an alternative to using real people during evaluations.
面向智能环境研究的人造人制造
这篇论文和附带的视频(可以在http://www.youtube.com/watch?v=jtZodTAoLqQ上观看)展示了一个项目的最新发现,该项目研究如何将电脑游戏及其相关技术用于创建虚拟和混合现实智能环境。在描述了开发的策略和使用的部署方法之后,介绍了该项目的一个新的研究重点。一种仍在开发中的新机制,旨在修改从物理、虚拟和混合现实智能环境中收集的用户数据,为人类非玩家角色头像生成人工智能控制器。生成的控制器可能会被电脑游戏和虚拟或混合现实智能环境中的角色使用。出于研究目的,这些计算机控制的虚拟形象可能会在评估过程中提供一种替代真人的选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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