A RESTFUL service for aggregating state-based user performance data in simulator scenarios

Justin MacKenzie, R. Eagleson
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引用次数: 0

Abstract

Simulators often implement their own solution for aggregating and saving user performance data. Aggregating user performance data from simulators that execute on many different machines can be a pain for researchers and the data is often saved in one format that can be hard to translate to others. A framework is proposed to provide re-usable scenario initialization and user performance data aggregation functionality to simulators. A RESTful web service is proposed to aggregate and store the user performance data in the cloud for later retrieval for analysis and evaluation. Two simulator clients built with Unity3D are developed for validation of the web service. Preliminary results show that the web service offers good performance and data integrity, but is still a work in progress.
用于在模拟器场景中聚合基于状态的用户性能数据的RESTFUL服务
模拟器通常实现自己的解决方案来聚合和保存用户性能数据。从在许多不同机器上执行的模拟器中汇总用户性能数据对研究人员来说可能是一种痛苦,并且数据通常以一种格式保存,很难转换为其他格式。提出了一个框架,为模拟器提供可重用的场景初始化和用户性能数据聚合功能。提出了一种基于rest的web服务,将用户性能数据聚合并存储在云中,以供以后检索分析和评估。开发了两个用Unity3D构建的模拟器客户端,用于验证web服务。初步结果表明,web服务提供了良好的性能和数据完整性,但仍在进行中。
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