Game in Aloha protocols for wireless data networks

M. L. Boucenna, M. Benslama
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Abstract

Game theoretic analysis is employed in `medium access control (MAC)' protocol systems for wireless data networks, where the Erasure coding is integrated to improve the reliability and the throughput level. The redundancy is thus introduced, and when it is structured in an exploitable manner, it will be then possible to correct important errors injected by the channel. We present a redundant packets control game to study the behavior of the network performances such the throughput and the cost of coding. A non-cooperative game model is introduced and its different characteristics are defined. We examine the network equilibrium by applying the Nash Equilibrium theorems, and we finish by evaluate our results by appropriate simulations and comparisons with those founded in the conventional model.
游戏在Aloha协议的无线数据网络
将博弈论分析应用于无线数据网络的“介质访问控制(MAC)”协议系统中,在其中集成了Erasure编码以提高可靠性和吞吐量水平。因此引入了冗余,当它以一种可利用的方式构建时,就有可能纠正通道注入的重要错误。我们提出了一个冗余数据包控制博弈来研究网络吞吐量和编码成本等性能的行为。引入了一种非合作博弈模型,定义了其不同的特征。我们通过应用纳什均衡定理来检验网络均衡,并通过适当的模拟和与传统模型中建立的结果的比较来评估我们的结果。
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