The effect of environment characteristics and user interaction on levels of virtual environment sickness

R. Ruddle
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引用次数: 41

Abstract

Data are reported for symptoms of virtual environment (VE) sickness that arose in 10 behavioral experiments. In total, 134 participants took part in the experiments and were immersed in VEs for approximately 150 hours. Nineteen of the participants reported major symptoms and two were physically sick. The tasks that participants ' performed ranged from manipulating virtual objects that they "held" in their hands, to traveling distances of 10 km or more while navigating virtual mazes. The data are interpreted within a framework provided by the virtual environment description and classification system. Environmental dimensions and visual complexity had little effect on the severity of participants ' symptoms. Long periods of immersion tended to produce major ocular-motor symptoms. Nausea was affected by the type of movement made to control participants ' view, and was particularly severe when participants had to spend substantial amounts of time (3%) looking steeply downwards at their virtual feet. Contrary to expectations, large rapid movements had little effect on most participants, and neither did movements that were not under participants ' direct control.
环境特征和用户交互对虚拟环境病水平的影响
报告了10个行为实验中出现的虚拟环境(VE)病症状的数据。总共有134名参与者参加了实验,并沉浸在虚拟现实中约150小时。19名参与者报告了主要症状,2人出现身体不适。参与者执行的任务范围从操纵他们“拿”在手里的虚拟物体,到在虚拟迷宫中行走10公里或更远的距离。数据在虚拟环境描述和分类系统提供的框架内进行解释。环境维度和视觉复杂性对参与者症状的严重程度影响不大。长时间浸泡往往会产生主要的眼运动症状。恶心受到控制参与者视线的运动类型的影响,当参与者不得不花费大量时间(3%)直视他们的虚拟脚时,恶心程度尤其严重。与预期相反,大的快速动作对大多数参与者几乎没有影响,不受参与者直接控制的动作也没有影响。
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