Designing digital games for people with cerebral palsy - a qualitative approach on fostering self-efficacy and therapy compliance

Andre Hellwig, Katrin Buschmann, A. Burmann
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Abstract

Cerebral palsy (CP) is the most common disability in childhood affecting movement, posture and muscle tone. Increasing self-efficacy can aid to foster therapy compliance in CP patients and improve their quality of daily life. Semistructured interviews (N=19) with therapists, children and adults with CP were conducted in order to gather information on how to increase self-efficacy and therapy compliance during physical exercises, and how game design of a digital therapy application can support this. Results have been evaluated in a focus group (N=6) and additional interviews (N=2). In conclusion, six categories were identified, that influence therapy compliance and self-efficacy in both digital and real world environment. Considering these when designing a digital game for CP patients may enhance the success of therapy and quality of a patient's life.
为脑瘫患者设计数字游戏——培养自我效能和治疗依从性的定性方法
脑瘫(CP)是儿童时期最常见的影响运动、姿势和肌肉张力的残疾。提高自我效能感有助于促进CP患者的治疗依从性,改善其日常生活质量。为了收集关于如何在体育锻炼中提高自我效能和治疗依从性的信息,以及数字治疗应用程序的游戏设计如何支持这一点,我们对治疗师、患有CP的儿童和成人进行了半结构化访谈(N=19)。通过焦点小组(N=6)和额外访谈(N=2)对结果进行了评估。总之,确定了在数字和现实世界环境中影响治疗依从性和自我效能的六个类别。在为CP患者设计数字游戏时考虑到这些因素可能会提高治疗的成功率和患者的生活质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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