Control Mechanism for Large-Scale Virtual Environments

T. Lu, Ming-Tang Lin, Chungnan Lee
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引用次数: 15

Abstract

Abstract In this paper we propose a control mechanism called a three-level consistency approach to maintain information consistency and to control the dynamic shared state in a web-based large-scale virtual environment. The approach consists of three major techniques for dynamic shared state maintenance—the shared repository technique, the blind broadcasting method, and the dead reckoning model. Depending upon the number of participants and system load, the approach can automatically switch from one level to another level based upon some predefined criteria to maintain maximum performance. We further classify the shared objects into three types of general behaviors to fit the proposed consistency approach in order to minimize the required network traffic and reduce update frequency. The Poisson process is used to establish the performance evaluation model. Comparisons of the performance of the proposed approach and the shared repository technique were conducted. Experimental results show that the proposed approach is very effective for maintaining low network latency over a wide range of participants and performs much better than the shared repository technique.
大规模虚拟环境的控制机制
在基于web的大规模虚拟环境中,为了保持信息一致性和控制动态共享状态,提出了一种三层一致性控制机制。该方法包括三种主要的动态共享状态维护技术:共享存储库技术、盲广播方法和航位推算模型。根据参与者的数量和系统负载,该方法可以根据一些预定义的标准自动从一个级别切换到另一个级别,以保持最大的性能。我们进一步将共享对象分为三种类型的一般行为,以适应所提出的一致性方法,从而最小化所需的网络流量并降低更新频率。采用泊松过程建立了性能评价模型。对所提出的方法和共享存储库技术的性能进行了比较。实验结果表明,该方法可以有效地在大范围参与者中保持较低的网络延迟,并且性能优于共享存储库技术。
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