The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game

Robert Cuthbert, S. Türkay, R. Brown
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引用次数: 12

Abstract

There is a high demand for physical rehabilitation therapies: More than 475,000 Australian citizens are living with the effects of stroke and are engaged in physical therapies. Developing effective physical rehabilitation programs for these individuals is important both for their health outcomes and for the medical field. Virtual Reality (VR) technologies provide opportunities for improvements in this area. One of the opportunities is to create motivational rehabilitation processes for patients' persistence with their therapies. Using the theoretical framework of Self Determination Theory, this paper reports results from an experimental study (N=60) that tested a motivational design principle (i.e., functional and aesthetic customisation) on participants' player experiences in a VR game. The VR game has simple mechanics that share similarities with a type of upper body rehabilitation exercise; which has been validated as effective for the optimal restoration of scapular muscle imbalances. Findings from the study showed that customisation has a positive effect on players' experiences of autonomy need satisfaction and enjoyment in the VR game setting. These findings have implications that aid designers when designing motivational VR physical rehabilitation applications.
虚拟现实游戏中自定义对玩家体验和动机的影响
对物理康复治疗的需求很高:超过47.5万澳大利亚公民患有中风,并从事物理治疗。为这些人制定有效的身体康复计划对他们的健康结果和医疗领域都很重要。虚拟现实(VR)技术为这一领域的改进提供了机会。其中一个机会是创造动机康复过程,让患者坚持治疗。使用自我决定理论的理论框架,本文报告了一项实验研究(N=60)的结果,该研究测试了参与者在VR游戏中的玩家体验的动机设计原则(即功能和美学定制)。这款VR游戏有简单的机制,与一种上半身康复训练有相似之处;这已被证实为有效的最佳恢复肩胛骨肌肉失衡。研究结果表明,定制对玩家在虚拟现实游戏环境中的自主需求满意度和享受体验有积极影响。这些发现有助于设计师设计动机性VR物理康复应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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