3D Communities as Platforms for Developing Social Capital

C. Löbbecke, P. Depaoli, M. Marco
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Abstract

3D virtual communities, a particular form of platforms, have gained remarkable attention in theory and practice. Similarly, the well established concept of social capital, which describes resources becoming accessible and available through the connection and interaction between individuals on a platform, has regained prominence with the boom of social media. In this study, we investigate the development of social capital in 3D virtual communities. Adapting the model of Adler and Kwon (2002), we analyze the role of motivation, ability, opportunity, and integration fir constituting social capital in 3D virtual communities. Our empirical investigation conducted in 2008 and 2009 among users of two 3D virtual communities, one networking platform and one online gaming platform, suggests that only motivation and ability are generally important. We conclude that the sources of social capital depend on the specific type and user audience of a 3D virtual community as well as on the sophistication of the available tools in the particular 3D environment and the cultural openness of the network.
3D社区作为发展社会资本的平台
三维虚拟社区作为一种特殊的平台形式,在理论和实践中都受到了极大的关注。同样,随着社交媒体的蓬勃发展,社会资本的概念重新得到重视。社会资本描述的是,通过平台上个人之间的联系和互动,资源变得可访问和可用。在本研究中,我们探讨了三维虚拟社区中社会资本的发展。本文采用Adler和Kwon(2002)的模型,分析了动机、能力、机会和整合在三维虚拟社区中构成社会资本的作用。我们在2008年和2009年对两个3D虚拟社区(一个网络平台和一个在线游戏平台)的用户进行了实证调查,结果表明只有动机和能力通常是重要的。我们得出的结论是,社会资本的来源取决于3D虚拟社区的特定类型和用户受众,以及特定3D环境中可用工具的复杂性和网络的文化开放性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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