An Adaptive Splitting and Transmission Control Method for Rendering Point Model on Mobile Devices

Yajie Yan, Xiaohui Liang, Ke Xie, Qinping Zhao
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引用次数: 2

Abstract

The physical characteristics of current mobile devices impose significant constraints on the processing of 3D graphics. The remote rendering framework is considered a better choice in this regard. However, limited battery life is a critical constraint when using this approach. Earlier methods based on this framework suffered from high transmission frequency. We present a software solution to this problem with a key element, an Adaptive Splitting and Error Handling Mechanism that indirectly reserves the electricity in mobile devices by reducing the transmission frequency. To achieve this goal, a geometric relation is maintained that tightly couples several consecutive Levels of Detail (LOD). Adaptive Splitting can then approximate the LOD from a much coarser split base under the guidance of the relation. Data transmission between the server and mobile device occurs only when out-ranged LOD is about to be displayed. Our remote rendering architecture, based on the above approach, trades splitting process for transmission, thereby alleviating the problem of frequent data transmission.
移动设备上渲染点模型的自适应分割与传输控制方法
当前移动设备的物理特性对3D图形的处理施加了很大的限制。在这方面,远程呈现框架被认为是更好的选择。然而,使用这种方法时,有限的电池寿命是一个关键的限制。基于此框架的早期方法存在传输频率高的问题。我们提出了一个软件解决方案,其中包含一个关键元素,即自适应分裂和错误处理机制,该机制通过降低传输频率间接保留移动设备中的电力。为了实现这一目标,需要保持一种几何关系,使几个连续的细节层次(LOD)紧密耦合。自适应分裂可以在关系的指导下从更粗的分裂基近似LOD。只有当远程LOD即将显示时,服务器才会与移动设备进行数据传输。我们的远程渲染架构基于上述方法,以拆分过程为传输,从而缓解了数据频繁传输的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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