{"title":"An Adaptive Splitting and Transmission Control Method for Rendering Point Model on Mobile Devices","authors":"Yajie Yan, Xiaohui Liang, Ke Xie, Qinping Zhao","doi":"10.1145/1730804.1730977","DOIUrl":null,"url":null,"abstract":"The physical characteristics of current mobile devices impose significant constraints on the processing of 3D graphics. The remote rendering framework is considered a better choice in this regard. However, limited battery life is a critical constraint when using this approach. Earlier methods based on this framework suffered from high transmission frequency. We present a software solution to this problem with a key element, an Adaptive Splitting and Error Handling Mechanism that indirectly reserves the electricity in mobile devices by reducing the transmission frequency. To achieve this goal, a geometric relation is maintained that tightly couples several consecutive Levels of Detail (LOD). Adaptive Splitting can then approximate the LOD from a much coarser split base under the guidance of the relation. Data transmission between the server and mobile device occurs only when out-ranged LOD is about to be displayed. Our remote rendering architecture, based on the above approach, trades splitting process for transmission, thereby alleviating the problem of frequent data transmission.","PeriodicalId":339410,"journal":{"name":"2011 IEEE International Symposium on Multimedia","volume":"116 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-02-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE International Symposium on Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1730804.1730977","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The physical characteristics of current mobile devices impose significant constraints on the processing of 3D graphics. The remote rendering framework is considered a better choice in this regard. However, limited battery life is a critical constraint when using this approach. Earlier methods based on this framework suffered from high transmission frequency. We present a software solution to this problem with a key element, an Adaptive Splitting and Error Handling Mechanism that indirectly reserves the electricity in mobile devices by reducing the transmission frequency. To achieve this goal, a geometric relation is maintained that tightly couples several consecutive Levels of Detail (LOD). Adaptive Splitting can then approximate the LOD from a much coarser split base under the guidance of the relation. Data transmission between the server and mobile device occurs only when out-ranged LOD is about to be displayed. Our remote rendering architecture, based on the above approach, trades splitting process for transmission, thereby alleviating the problem of frequent data transmission.