Usability Study on the User Interface Design of Mobile Payment Applications

Yi-Chii Hsu, Chien-Hsiung Chen
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Abstract

Human consumption behavior has entered the digital age, and the payment methods have also emerged with different new styles. However, whether the new digital payment user experience meets the user’s expectations is a question worthy of discussion. Three commonly used digital payment applications, i.e., Line Pay, PayPal, and WeChat Pay, were selected for this study. The experimental device was an iPhone X cell phone, and the convenience sampling method was adopted in this study. A total of 34 participants aged 18-28 were invited to take part in the experiment. The experiment recorded the time spent on each task and the results of completing the System Usability Scale (SUS) questionnaire after the task was performed. One-way ANOVA was used to determine the variance, while observational methods were used to observe the operating conditions of the participants. The results of the study were as follows: (1) The balance should be displayed at the first page, and the best way to display it is by "$" plus the amount of money supplemented by text. (2) QR Code payment is suitable for small amounts and quick payment. For large amounts, users should set up the correct payment recipient and follow the steps for more peace of mind. (3) The initial operation of the payment and receipt function should be integrated into a single function button or page, using the same operation mode, but using a different background page color, so that users can easily identify the current operation procedure as payment or receipt. (4) The setting function can be set on the top left of the home page, with the gear icon or avatar as the relevant design. (5) The design of the transaction history function can be combined with the balance display to provide sufficient information for users to operate, and it is not recommended to set the balance inquiry function in more than three pages or steps of the operation procedure. (6) Digital payment platform can integrate with other industry's services to generate more functions. (7) The functions are displayed in blocks, which will increase the operation time for users with no user experience. The results of the study can be used as a reference for digital payment platform and software design industry and designers and researchers
移动支付应用用户界面设计的可用性研究
人类的消费行为进入了数字化时代,支付方式也以不同的新风格出现。然而,新的数字支付用户体验是否符合用户的期望是一个值得讨论的问题。本研究选择了三种常用的数字支付应用,即Line Pay、PayPal和微信支付。实验设备为iPhone X手机,本研究采用方便抽样的方法。共有34名年龄在18-28岁之间的参与者被邀请参加实验。实验记录了每个任务所花费的时间以及任务完成后完成系统可用性量表(SUS)问卷的结果。采用单因素方差分析确定方差,采用观察法观察被试的操作情况。研究结果如下:(1)余额应该显示在第一页,最好的显示方式是“$”加上金额,并辅以文字。(2)二维码支付适用于小额、快速支付。对于大额付款,用户应该设置正确的收款人,并按照步骤付款,这样更省心。(3)付款和收款功能的初始操作应整合到单个功能按钮或页面中,使用相同的操作模式,但使用不同的背景页面颜色,以便用户容易识别当前的操作程序是付款还是收款。(4)设置功能可在首页左上方进行设置,以齿轮图标或头像为相关设计。(5)交易历史功能的设计可与余额显示相结合,为用户操作提供充分的信息,不建议将余额查询功能设置在操作流程的三页以上或步骤以上。(6)数字支付平台可以与其他行业的服务相结合,产生更多的功能。(7)功能分块显示,会增加没有用户体验的用户的操作时间。研究结果可供数字支付平台和软件设计行业以及设计人员和研究人员参考
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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