User Experience Design of Augmented Reality-based Mobile Learning Media for English Subjects through User-Centered Design Approach

W. Hidayat, T. A. Sutikno, H. Elmunsyah, Arum Prasasti, Sunarjo, Lala Falina Tumelisya, W. M. Utomo
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引用次数: 3

Abstract

Learning during the COVID-19 pandemic has changed and adapted to existing conditions in new ways. To maintain the existence of learning, the integration of ICT in learning is necessary. The integration of learning with ICT that is applied properly can increase the effectiveness of learning and make learning more fun. This study aims to design the user experience of learning media based on Mobile Learning with Augmented Reality technology to increase the motivation of high school students in learning English called ARCALIS. The approach used the User-Centered Design (UCD) approach. The UCD approach is an approach that uses human factors, knowledge, usability techniques, and an interactive approach to developing systems in system design and development. The resulting then tested with the assessment of learning media experts covering 3 aspects, namely Education, Program Display, and Technical Quality. The media validation assessment obtained an average value of 80% with a valid feasibility level without revision, which means that ARCALIS media is good to implement. In the future, ARCALIS can be developed in terms of material content, multimedia content, and learning evaluation with high-order thinking skills.
以用户为中心设计基于增强现实的英语学科移动学习媒体的用户体验设计
COVID-19大流行期间的学习发生了变化,并以新的方式适应了现有条件。为了保持学习的存在,信息通信技术在学习中的整合是必要的。学习与信息通信技术的融合,如果应用得当,可以提高学习的有效性,使学习更有趣。本研究旨在设计基于增强现实技术的移动学习的学习媒体用户体验,以提高高中生学习英语的动机,称为ARCALIS。该方法使用了以用户为中心的设计(UCD)方法。UCD方法是一种在系统设计和开发中使用人为因素、知识、可用性技术和交互式方法来开发系统的方法。然后用学习媒体专家从教育、节目展示和技术质量三个方面对结果进行评估。介质验证评估的平均值为80%,具有有效的可行性水平,无需修改,这意味着ARCALIS介质可以很好地实施。未来,ARCALIS可以在教材内容、多媒体内容、高阶思维能力的学习评价等方面进行开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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