{"title":"Distributed interaction processing and visualization of 3D scenes in realtime","authors":"Jan-Michael Frahm, Jan-Friso Evers-Senne, R. Koch","doi":"10.1109/ISPA.2003.1296890","DOIUrl":null,"url":null,"abstract":"A distributed realtime system for immersive visualization is presented which uses distributed interaction for control. We have focused on a network architecture for distributed interaction processing for multiple devices and distributed visualization. Furthermore we also discussed in detail the user tracking with fixed and pan-tilt-zoom cameras. One of our goals is the use of standard hardware and standard network protocols for the system. For the distributed realtime visualization we use consumer graphics hardware only.","PeriodicalId":218932,"journal":{"name":"3rd International Symposium on Image and Signal Processing and Analysis, 2003. ISPA 2003. Proceedings of the","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"3rd International Symposium on Image and Signal Processing and Analysis, 2003. ISPA 2003. Proceedings of the","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISPA.2003.1296890","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
A distributed realtime system for immersive visualization is presented which uses distributed interaction for control. We have focused on a network architecture for distributed interaction processing for multiple devices and distributed visualization. Furthermore we also discussed in detail the user tracking with fixed and pan-tilt-zoom cameras. One of our goals is the use of standard hardware and standard network protocols for the system. For the distributed realtime visualization we use consumer graphics hardware only.