Distributed interaction processing and visualization of 3D scenes in realtime

Jan-Michael Frahm, Jan-Friso Evers-Senne, R. Koch
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引用次数: 2

Abstract

A distributed realtime system for immersive visualization is presented which uses distributed interaction for control. We have focused on a network architecture for distributed interaction processing for multiple devices and distributed visualization. Furthermore we also discussed in detail the user tracking with fixed and pan-tilt-zoom cameras. One of our goals is the use of standard hardware and standard network protocols for the system. For the distributed realtime visualization we use consumer graphics hardware only.
分布式交互处理和实时三维场景可视化
提出了一种采用分布式交互控制的分布式沉浸式实时可视化系统。我们关注的是用于多设备分布式交互处理和分布式可视化的网络架构。此外,我们还详细讨论了固定相机和平移变焦相机的用户跟踪问题。我们的目标之一是为系统使用标准硬件和标准网络协议。对于分布式实时可视化,我们只使用消费类图形硬件。
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